AI Insights · Timothy · October 2023
Top 5 Sandbox Games in Saudi Arabia Q3 2023
In Q3 2023, the top sandbox games in Saudi Arabia saw varied trends in downloads, revenue, and active users. Discover how popular titles performed across unified platforms.
In Q3 2023, the top five sandbox games in Saudi Arabia demonstrated notable performance trends across unified platforms. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for these popular titles.
Roblox saw a steady decline in weekly revenue, starting at approximately $468K in late June and ending around $315K by late September. Weekly downloads also decreased from about 92K to 50K over the same period. However, the game maintained a strong active user base, peaking at around 1.9M in late July before gradually declining to approximately 1.65M by the end of September.
Block Craft 3D: Building Game experienced fluctuations in weekly revenue, peaking at around $439 in late July and dropping to $237 by the end of September. The game’s weekly downloads started at about 25K in late June, with a slight drop to 18K by the end of September. Active users remained relatively stable, peaking at about 213K in late July and ending the quarter at around 179K.
Minecraft Trial showed a downward trend in weekly revenue, starting at around $25K in late June and decreasing to approximately $6K by late September. Weekly downloads followed a similar pattern, starting at about 21K and dropping to 11K. Despite these declines, the game maintained a robust active user base, peaking at around 263K in late July and gradually declining to approximately 225K by the end of the quarter.
Block Crazy Robo World did not generate any revenue during this period but saw varying download numbers. Weekly downloads started at about 20K in late June and decreased to around 15K by the end of September. Active users showed a slight increase, peaking at around 119K in mid-September before settling at approximately 116K by the end of the quarter.
Craftsman: Building Craft also did not generate any revenue but had fluctuating download numbers. Weekly downloads started at approximately 15K in late June, peaking at around 21K in late July, and ending at about 12K by the end of September. Active users saw a peak at around 193K in late July, with a slight decline to approximately 166K by the end of the quarter.
These trends highlight the varying degrees of engagement and monetization among the top sandbox games in Saudi Arabia. For more detailed insights, visit Sensor Tower.